DIGITAL ART I
DIGITAL ART II
DIGITAL ART III
Students will use technology to create their own personal artistic style through the creative process. The power of visual culture is explored and integrated into project work. Projects may include image manipulation, illustration, typography and animation. The Adobe software used is industry standard for graphic designers and digital artists. Students should be interested in using technology to create/save digital files, explore online resources, etc. Meets fine arts or technology requirements.
Course Requirements: 9-12th grade Prerequisite: None
PERsONAL LOGO DESIGN
For this project, students learn about logos. They learn about why companies need logos and how to make a better logo that will be recognizable as well as meaningful to any viewer. Their goal for this project is to create a logo that is personal to them. They are to choose imagery and design qualities that will display their personality or interests.
MINIMALIST POSTER DESIGN
Students use minimalist and stylized imagery to represent a specific story. Movies, books, TV shows, etc. may be used as the basis for the project. Finding symbols that represent important aspects of the story well. Often textures are added to break up large open spaces in the design.
13 - 13
The self portrait grid is used to help students learn the more advanced features of Adobe Photoshop. This program allows students to edit photographs however they want to. This grid consists of nine different variations of self-portraits by the student. They may use the same photo for all nine or nine different photos. No two photos may use the same treatment, and only three of the images may use a photoshop filter as the treatment. Students with previous photoshop experience may substitute using a Theme instead of using new treatments for each photograph.
16 - 16
SILHOUETTE MASKING PORTRAIT
This project aims to combine multiple images together to create informative imagery about the person displayed. Students use imagery, usually inside the silhouette of the person, to give visual cues to this information.
3 - 3
Students learn about the history of the use of imagery in propaganda. Students use the knowledge of how and why propaganda was used to create their own posters to promote a person, place, event, etc. Students are encouraged to sensationalize their images without offending other people. Stylization of the images and adding a retro feel is also taught in class and students are encouraged to use those effects.
4 - 16
SURREALISM - SYNECTIC TRIGGERS
For this assignment, students create an image based on the surrealist art movement. These image contain aspects that could never be seen in reality and may be humorous or contain a deeper message. Synectic triggers, which help make connections between seemingly disconnected subjects, can be used to generate increasingly surrealist imagery.
3 - 12
STOP MOTION ANIMATION
Stop Motion Animation involves taking multiple, normally sequential photos and combining them together in video form to give the appearance of movement. This allows "impossible" things to be on the video such as people floating or inanimate objects moving on their own. This is a time consuming process but new digital tools have made it much easier to make phenomenal work with this process.
Students will continue to hone their visual skills allow them to make digital work that demands attention. Emphasis will be on merging the creative process with advanced techniques and current trends. Those techniques elaborate on illustration, photo manipulation, typography, mixed media and animation. Students will explore their own style, expressive intent and be introduced to client interactions. Personal growth will be the result of guided and independent exploration regarding which techniques would successfully communicate artistic goals and perspective. Student designers start to build a personal digital portfolio in this class. This course meets fine arts or technology requirements and helps to explore careers in design fields.
Course Requirements: 10-12th grade, Prerequisite: Digital Art I
SYMBOLIC PORTRAIT DESIGN
This project focuses on the use of symbols to create more meaning in a portrait design. The image may represent a specific person, an aspect of society or an emotional state.
5 - 5
NON-PROFIT LOGO REDESIGN
For this project students choose a local non-profit organization and redesign their logo. Students researched the organization, answering questions such as: What services does the organization provide? What population do they serve? What short term and long term goals are they committed to? These questions help to guide the student to appropriate imagery and design principle to use for the logo.
1 - 10
ILLUSTRATION-PORTRAIT OR LANDSCAPE
Students are asked to research different styles of illustration that artists employ. Using a style that is similar, or their own specific style, students will illustrate a landscape or portrait. We will investigate implementing pattern and textures in to the design and creating depth through value. Stencil style illustration (similar to Sheppard Fairey's work) will be taught, but students may use other techniques and styles.
1 - 13
For thist project, students must think of a way to show a "glimpse" of an alternate reality with the use of a "framing" device. This device allows for a window in to a reality very different from the original photograph used for the background. Skills such as green screen photography, illustration, photo manipulation, and blending drawn images with photographs are used.
8 - 8
Using nothing but text, students will create an complete image. This can be a very difficult project for students. Making lines, shapes and layering colors using only text is a completely new concept for students. Fonts, size of the text and color manipulation are all key askpects to this project. Students should pay special attention to the words that they text spells. It is very important to make the text related and important to the image.
4 - 6
CINEMAGRAPH OR STOP-MOTION ANIMATION
Two special effect mixtures of video and still frame photographs. A stop motion animation blends still frame photographs together to create a video. The process allows you to create effects that are not possible for normal video. A cinemagraph is a video that has been frozen in time except in one small area. This gives the viewer the effect of a still frame photo with some small movement.
Students will expand their digital portfolio by focusing on developing their personal style and message. The class encourages students to experiment with new and emerging technologies to meet their interests. Students will be expected to apply and refine skills within a guided timeline as they create solutions to a variety of independently-defined graphic design projects. Meets fine arts or technology requirements.
Course Requirements: 10-12th grade Prerequisite: DIGITAL ART II