Physical Education Curriculum
The Kindergarten through 5th grade Physical Education curriculum is a spiraling series of skills. The skills we address in class are set by the National Physical Educvation association and Lincoln Public schools Physical Education department. How we cover the skills is left up to the individual teachers. Each grade level has its own set of benchmarks. Below, listed by grade level,you will find the benchmarks for Standard One-Skills.
KINDERGARTEN Benchmarks
Standard One: SKILLS
Demonstrates competency in motor skills and movement patterns needed to perform a variety of physical activities.
- Locomotor - Walk, run, gallop, hop on dominant and non-dominant foot, and jump
- Rhythms - Follow a basic rhythmic pattern led by teacher (i.e., marching with music, “canoe dance”)
- Transfer of Weight, Rolling, and Balance - Travel and balance using different body parts for support (i.e., animal walks, rolls, stationary balances)
- Short Jump Rope - Swing rope overhead and jump when it hits the floor
- Long Jump Rope - Jump over a long rope that is moving on the ground (i.e., snakes, ripples, swaying)
- Kick - Kick a large stationary object using dominant foot
- Throw - Throw an object underhand and overhand
- Catch - Catch a bounced or tossed object alone
- Dribble/Hand - Dribble with one hand in self or general space
- Dribble/Foot - Move a ball with feet
- Volley - Volley a lightweight object using a variety of body parts
- Strike - Strike a stationary object with hand and short- or long-handled implement
FIRST GRADE Benchmarks
Standard One: SKILLS
Demonstrates competency in motor skills and movement patterns needed to perform a variety of physical activities.
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Locomotor - Walk, run, gallop, slide, skip, jump, hop, and leap using mature motor pattern (consistent rhythm, body control, proper arm technique)
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Rhythms - Follow a combination of basic rhythmic movements in a 4-part repeating sequence led by teacher
(i.e., chicken dance, bunny hop)
- Transfer of Weight, Rolling, and Balance - Demonstrate transfer of weight while rolling (i.e., egg roll, log roll); travel and balance on equipment (I.e., beams, boxes, boards)
- Short Jump Rope - Jump rope forward or backward using the proper grip, and two-foot jumping
- Long Jump Rope - Jump a turning rope starting beside it
- Kick - Kick a variety of stationary objects using an approach
- Throw - Throw an object using opposition and follow through
- Catch - Catch a bounced and a tossed object alone or with a partner
- Dribble/Hand - Dribble with dominant hand in self and general space
- Dribble/Foot - Dribble using inside of feet
- Volley - Volley a lightweight object using a variety of body parts
- Strike - Strike a stationary object with hand and short- or long-handled implement using side orientation and proper grip
SECOND GRADE Benchmarks
Standard One: SKILLS
Demonstrates competency in motor skills and movement patterns needed to perform a variety of physical activities.
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Locomotor - Move using locomotor movements at different speeds, levels, and directions, and transfer these movements to other activities
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Rhythms - Follow a combination of intermediate rhythmic movements in a 4-part repeating sequence led by teacher (i.e., grapevine, two-step)
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Transfer of Weight, Rolling, and Balance - Demonstrate basic transfer of weight, rolling, and balance in combination (i.e., forward roll, shoulder roll, feet to hands)
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Short Jump Rope - Jump rope forward and backward (single or double bounce)
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Long Jump Rope - Continuously jump a turning rope starting beside it
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Kick - -- Kick a variety of objects both moving and stationary, using an approach
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Throw - Throw an object to a target using opposition and follow through
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Catch - Move to catch a bounced or tossed object
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Dribble/Hand - Dribble with dominant hand while jogging
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Dribble/Foot - Dribble using inside of feet, keeping ball close to body
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Volley - Volley a self-tossed lightweight object using hands
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Strike - Strike a stationary object with hand and short- or long-handled implement using side orientation and proper grip
THIRD GRADE Benchmarks
Standard One: SKILLS
Demonstrates competency in motor skills and movement patterns needed to perform a variety of physical activities.
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Locomotor - Move using locomotor or cross-lateral movements at different speeds, levels, and directions, and transfer these movements to other activities
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Rhythms - Incorporate a variety of equipment to basic rhythmic movements and patterns (i.e., lummi sticks, ropes, balls)
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Transfer of Weight, Rolling, and Balance - Demonstrate intermediate transfer of weight, rolling, and balance in combination (i.e., feet to hands to feet, mounts and dismounts)
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Short Jump Rope - Continuously jump rope turning rope forward and backward using a mature motor pattern (proper grip, two-foot jump on balls of feet, slight bend of knees, continuously swing rope and jump)
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Long Jump Rope - Enter, jump, and exit a turning rope using a mature motor pattern (Jumper: identify rhythm of rope, run into and jump in the middle, exit rope safely; Turner: begin turn in unison using large arm circle, continue with consistent rhythm using forearm circle)
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Kick - Kick a variety of objects toward a target with a mature motor pattern (step beside ball, contact ball with top or side of foot, follow through toward target)
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Throw - Throw an object with accuracy using a mature motor pattern (side to target, point to target, step with opposite foot, rotate hips, follow through to opposite hip)
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Catch - Catch objects at different levels using a mature motor pattern (elbows flexed, catch with hands alone, absorb force, eyes track ball)
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Dribble/Hand - Dribble with dominant and non-dominant hands while changing directions using a mature motor pattern (finger pads on ball, head up - eyes forward, ball is low and toward side)
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Dribble/Foot - Dribble using inside or outside of feet, keeping ball close to body, while changing directions and using the bottom of feet to control the ball
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Volley - Volley a partner-tossed object back to a partner using forearm and overhead passes
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Strike - Strike a stationary and a moving object with hand and short- or long- handled implement using side orientation and proper grip
FOURTH GRADE Benchmarks
Standard One: SKILLS
Demonstrates competency in motor skills and movement patterns needed to perform a variety of physical activities.
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Locomotor - Move using locomotor or cross-lateral movements in simple combinations (i.e., long jump, hopscotch, lay-up)
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Rhythms - Incorporate a variety of equipment to intermediate rhythmic movements and patterns (i.e., jump bands, tinikling)
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Transfer of Weight, Rolling, and Balance - Demonstrate advanced transfer of weight, rolling, and balance in combination (i.e., vaults, cartwheels)
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Short Jump Rope - Continuously jump rope using mature motor pattern* and perform beginning tricks
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Long Jump Rope - Enter, jump, and exit a turning rope and turn the rope with an even rhythm
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Kick - Kick a variety of objects using a mature motor pattern* in combination with other skills (i.e., running or foot dribble)
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Throw - Throw an object with increased accuracy and force to stationary and moving targets
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Catch - Catch while moving
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Dribble/Hand - Dribble with dominant and non-dominant hands while starting and stopping and changing directions
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Dribble/Foot - Dribble using both inside and outside of feet, while changing directions, speeds, and pathways using a mature motor pattern (keep ball close and in control, eyes over the ball, use both feet to control ball)
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Volley - Volley a partner-tossed object back to a partner using forearm and overhead passes with a mature motor pattern (move into position, use correct striking surface, proper extension)
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Strike - Strike a stationary and a moving object with hand and short- and long- handled implement toward a target using a mature motor pattern (eyes on ball, side orientation, proper grip, step toward target (as appropriate), follow through)
FIFTH GRADE Benchmarks
Standard One: SKILLS
Demonstrates competency in motor skills and movement patterns needed to perform a variety of physical activities.
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Locomotor - Move using locomotor and cross-lateral movements in intermediate combinations (i.e., climbing activities, running techniques, advanced footwork skills)
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Rhythms - Follow an instructor or create an 8-part repeating sequence to music using a mature motor pattern (timing – move with the beat, use correct steps, follow sequence) (i.e., aerobics, scatter square dance)
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Transfer of Weight, Rolling, and Balance - Demonstrate transfer of weight, rolling, and balance in simple routines using mature motor pattern (moves safely, moves with confidence, body control)
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Short Jump Rope - Continuously jump rope using mature motor pattern* and perform intermediate tricks
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Long Jump Rope - Perform tricks while jumping a long rope
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Kick - Demonstrate kicking skills in a variety of small group games and activities
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Throw - Throw an object to a moving target with accuracy and appropriate force in a game-like situation
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Catch - Catch while moving in a game-like situation
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Dribble/Hand - Dribble with either hand while moving in a game-like situation
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Dribble/Foot - Stop and start while dribbling in a game-like situation
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Volley - Volley an object using forearm and overhead passes back and forth with a partner or in a small group
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Strike - Strike a moving object using a variety of implements in game-like situations